Boneeaters: Using psychology models for writing stories

When creating a story and making characters, you build each character’s personality profile, and (hopefully) your story unfolds in a way that the character’s actions and choices feel “true” and in line with the profile you made for them (either because they followed their traits or made an effort to change). For me, the better this is done, the more satisfying the story. I’m inspired when creating stories to try to dig into this idea and my favorite stories often ruminate on character’s “fatal flaws” (aka personality traits they can’t escape from) such as Breaking Bad or The Godfather. So, embarking on my new Boneeaters story creation, I want to implement a system to dig into each character’s personality. For my project, I want to present the story with a long sequence of making choices so the reader can shape each character and have all of that impact the storyline itself and literally change the ending.

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Envoy 82: Plotlining from the end backwards

This blog digs into the history of how Envoy 82 was created. This is a MASSIVE SPOILER blog post, and if you have not read the series, please do so first. It is free and quite fun, grab it here: https://darkbraincomics.com/envoy82.htm I began Envoy 82 well into DarkBrain’s run, so I had a few years of producing comics under my belt. I had hired in great talent while making those comics and I wanted to implement what I had learned so far. Nathan Reese had been editing many of my series and his insights were quite powerful. One of the biggies was to start with the ending, then work backward and ensure that everything in the story drove to the ending.

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